Another attempt at getting smooth sims and meshing with Houdini. Learning a lot and making some progress. The mesh still flickers a bit at the end, and some of the bubbles pop on / off due to how I'm isolating the points post sim. I've also come up with a method of getting decent UVs on the mesh post sim, though I didn't use it for this render. It's a little labor intensive (not as procedural as I'd like at this point), but the uvs follow the mesh the entire length of the sim rather than fading between dual rest positions. Once I get that finalized I'll post a pass of this sim with UVs.