MRM approached Monogram to concept and create a “VR tornado experience.” It was my job to lead a team of 3 artists over the course of one month to make this happen. I handled all the destruction and tornado simulation in Houdini. Sam Roe tackled texturing in Unity, and Mark McCallum handled the programming. The final delivery was a custom built PC / HTC Vive installation for a travelling tradeshow. Below is a clickable 360 and google cardboard ready version.