Lego Exploration
Personal project developing lego packing techniques and pyro in Houdini.
- Year
- 2022
- Discipline
- CG, VFX
- Client
- Personal
- Role
- CG Generalist
- Tools
- Houdini, After Effects
In the life of every Houdini artist, there comes a time when one must learn what it takes to create a system that takes a model as an input and creates a lego set as the output... and then blow them all up.
Explosion R&D
Turning a pyro sim into a lego explosion.
I created a basic pyro sim, then converted the active voxels to points, transferred color info via a ramped temperature attribute, and final built a basic system for copying lego pices to the points. In my first pass, the system used 5 individual pieces.
Final Look dev for the explosion.
Lego System
Video demo and stills of the system.
Modeling Turntable and Shader Tests
turntable and stills
Rigid Body Dynamics R&D
4 flipbook tests
It's a wrap.
I had so much fun and learned a ton on this quick personal project.






