HarmonCreative
All work

Lego Exploration

Personal project developing lego packing techniques and pyro in Houdini.

Year
2022
Discipline
CG, VFX
Client
Personal
Role
CG Generalist
Tools
Houdini, After Effects

In the life of every Houdini artist, there comes a time when one must learn what it takes to create a system that takes a model as an input and creates a lego set as the output... and then blow them all up.

Explosion R&D

Turning a pyro sim into a lego explosion.

I created a basic pyro sim, then converted the active voxels to points, transferred color info via a ramped temperature attribute, and final built a basic system for copying lego pices to the points. In my first pass, the system used 5 individual pieces.

Pyro 01
Pyro 02

Final Look dev for the explosion.

Lego System

Video demo and stills of the system.

Lego Builder
Lego Builder

Modeling Turntable and Shader Tests

turntable and stills

Cockpit
Shader Dev
Shader Dev

Rigid Body Dynamics R&D

4 flipbook tests

It's a wrap.

I had so much fun and learned a ton on this quick personal project.